![]() ![]() Frustrated with the lack of bots for RTCW I started working on FritzBot for RTCW (which was my first widely released project), which was later ported/remade for Wolf:ET as FritzBot:ET. But it's when RtCW came out that I got hooked on team play games, and moved away from the purely DM games. When Quake3 came out, I worked on a Tourney bot for Q3 that was built alongside the original Q3 bot, so that I could compare and test their differences. For a time, I worked on various bot projects for Quake2 (between work and school). After that, I started working on a bot that played the game Rocket Arena for Quake1. With Quake III, some bots will react to the player saying a command without the. My first game mod was a Quake1 mod that improved the AI of the Quake1 monsters - giving them new moves and abilities, and basic hunting/navigation improvements. a freeware title based on the popular Return to Castle Wolfenstein. I was writing lots of programs modeling the academic uses of AI, and teaching myself computer languages like C/C++ as I went along. ![]() Fast forward a few years, and I was really interested in Artificial Life and Intelligence. John Dean: I started programming when I was 10 and my first program was, of course, a game.
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